- Reviewing vector drawing and Photoshop programs
- Basic positive and stencil needs
- Choosing the right positives and printer for your needs
- Understanding, Preparing, and printing color separations
- Printing positives and positives overview
- Dots and "halftones"
- Matching art to mesh and stencil
- Dealing with customer provided or outside art
- Art-to-print concepts and terminology (choke, trap, butt, what they are and when and how to use them)
- Screen printing limitations on graphics
- The effects of garment color on printed graphics and how to use that to your advantage
- Under-base or underlay colors
- Overview of four color process
- Overview of spot colors and "spot process/simulated process"
- Design tips for graphics on garments
- Effects of mesh and emulsion on printed graphics
- Open forum to answer session specific to art production
Laptops are welcome but not required.Prerequisite: A basic working knowledge of vector drawing and photo-manipulation programs is necessary. I.E. Corel or Illustrator. With your own knowledge base to build upon, this workshop will
We are hosting this class in response to the overwhelming demand we have received over the years for an advanced, technical class covering the process and demands of graphics production specific to the needs in the screen printing industry.
This graphics course goes into much greater detail than time can allow for in our full three-day screen printing class on art subjects.
Advanced Art is more of a workshop than a traditional class, in that students and Doug Grigar both suggest topics, and maintain an open dialog that benefits the group. Students are encouraged to bring lists of art-related questions to the class, where problems, solutions, special techniques and helpful tips are reviewed in detail on a projected computer screen.